Table of Contents
Hedge / wall
Command: DFWALL
Description
This function can be used to create a textured hedge or wall from a 2D area.
Application
- After the command call DFWALL you will be asked to select the face.
- Now determine the height of the hedge / wall by dragging with the mouse or entering a value.
- The dialog for creating the texture then opens.
On the left side you will find the functions for creating the texture. The individual functions are explained below. You can also use the inserted BILD change the size and position with the mouse.
If you on [Take over] click, the result is displayed in the preview window on the right-hand side of the dialog. - The preview can be rotated with the left mouse button pressed.
- With [OK] insert the textured hedge / wall into the drawing.
All textures created are only visible in certain styles (e.g. Realistic) or when rendering.
Features
to open An image file that you want to use for texturing. | |
Use a view Google Street View as a texture. | |
Go one step back or in. | |
Mirror that BILD horizontal or vertical. | |
Spin that BILD um 90 ° right around, give the Rotation on or turn that BILD 90 ° left around. | |
Zoom out, enter a value for the Zoom at or enlarge You that BILD. | |
Zoom on borders of the picture. | |
Fits that BILD to the object | |
Apply | That edited BILD is taken over as texture in the preview. |
Reset to default | Removes the texture from the preview. |
In this field, select which surfaces should be textured: All surfaces, only the side panels, Up down or only end pieces With this function you can, for example, give the side parts a different texture than the top and bottom. |
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Show tiling | With this function the tiling is displayed in the editing window. |
Tiling | Determine if that BILD should be used as a single image or image tiles. |
Transparency | Switch the set transparency on or off. |
Choose one Color which should be switched transparently and enter the Transparency factor | |
Click this button to open the libraries. Library elements suitable as textures can easily be dragged and dropped into the editing window. | |
OK | Applies the textures to the object. |
Abort | Cancels the function. |
You can also drag and drop image files directly from Windows Explorer into the editing window.