Hedge / wall

Command: DFWALL

Description

This function can be used to create a textured hedge or wall from a 2D area.

Application

  1. After the command call DFWALL you will be asked to select the face.
  2. Now determine the height of the hedge / wall by dragging with the mouse or entering a value.
  3. The dialog for creating the texture then opens.
    On the left side you will find the functions for creating the texture. The individual functions are explained below. You can also use the mouse to change the size and position of the inserted image.
    If you on [Take over] click, the result is displayed in the preview window on the right-hand side of the dialog.
  4. The preview can be rotated with the left mouse button pressed.
  5. With [OK] insert the textured hedge / wall into the drawing.

All textures created are only visible in certain styles (e.g. Realistic) or when rendering.

Features

to open An image file that you want to use for texturing.
Use a view Google Street View as a texture.
Go one step back or in.
Mirror the picture horizontal or vertical.
Flip the picture 90 ° right around, give the Rotation or rotate the image 90 ° left around.
Zoom out, enter a value for the Zoom at or enlarge The picture.
Zoom on borders of the picture.
Fits the picture to the object
ApplyThe edited image is included in the preview as a texture.
Reset to defaultRemoves the texture from the preview.
In this field, select which surfaces should be textured: All surfaces, only the side panels, Up down or only end pieces

With this function you can, for example, give the side parts a different texture than the top and bottom.

Show tilingWith this function the tiling is displayed in the editing window.
TilingChoose whether to use the image as a single image or as an image tile.
TransparencySwitch the set transparency on or off.
Choose one Color which should be switched transparently and enter the Transparency factor
Click this button to open the libraries. Library elements suitable as textures can easily be dragged and dropped into the editing window.
OKApplies the textures to the object.
AbortCancels the function.

You can also drag and drop image files directly from Windows Explorer into the editing window.

Further steps